I am a Game Programmer/Software Engineer. I specialize in the Unity Engine and am proficient in C#, C++, Rust & Python programming. I enjoy the process of debugging. I currently live in Arizona. I am an avid gamer, and have had an interest in programming ever since I was in Middle School. The majority of my early coding and programming experience was self-taught and in high school, I worked with one other student to program a robot.
I graduated Cum Laude (3.74 GPA) with a Bachelor of Science in Game Programming from the University of Advancing Technology in Tempe, Arizona in May of 2022. While at UAT I was on the Dean's List. My ultimate goal is to become a Game Programmer or Software Engineer for an innovative company.
Please see my Portfolio tab to view my recent projects.
SKILLS & EXPERIENCE:
C#
Unity 2D/3D with AI/AR
C/C++
Python
Rust
Unreal with AI
Visual Studio
Scrum
Teamwork
Debugging
UAT Game Production Studio 300 - Unity 3D programmer for "Escape Room AR" - Summer Semester 2021 UAT Game Production Studio 400 - Unity 2D programmer for "Fizzling's Funhouse" - Fall Semester 2021 Internship"Fizzling's Funhouse" - Unity 2D programmer/debugger - Spring Semester 2022 in the UAT Game Production Studio. Founder's Day Game Jam - Lead programmer for "Glide". Won awards for Best Art and Most Innovative.